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  • Tabletop Game Night 10.12.17 - Horizons

    Tonight we checked out the Kickstarter-funded game Horizons. It's got a bit of everything to it, taking concepts from deckbuilders to space exploration and colonization games, and resource managers . Essentially it's a "3X" game, so no extermination here! Five players vie for control and dominance among the stars, spreading energy and ore collectors as well as colonies throughout the galaxy. Who will earn the most victory points and take it all home..

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  • ♫ Moving On Up to The East Side ♫

    Neutral Impact recently moved our guild house from Uldah to Shirogane and today we have finished the Castle glamour for our new home!  Thanks to Brac, Kiwi, Selef, and Bigwolf for helping out in the Company Workshop!

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  • Tabletop Gameternoon 10.7.17 - Subterra

    Jroo joins us for his first game as part of Random Impact! Thankfully he brought with him some die-rolling luck. The same can't be sad for all. In Subterra we're all explorers trying to find the exit to this cave before the batteries on our flash lights run out! Will we reach the surface in time? Will we succumb to the fear of darkness, our bodies never to be found? Maybe a little bit of both? Watch on for the full play through on this episode.

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  • Neo-Exdeath got Deathed

    On 9-27-17 Raid Team Clam finally defeated Exdeath and saved the Crystal president from the shattering terrorists or something.  Grats Witch on Genji Katana, Kiwi on Genji Chakrams, and Ashe on DRG body!  Looking forward to the new challenges patch 4.1 and beyond will offer us!

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General Gaming News

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4 years 6 months ago - 4 years 6 months ago #21 by Jintu
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+1 Sony B)

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4 years 6 months ago #22 by Bracsith
Bracsith replied the topic: General Gaming News
The francis video got flagged... good job Microsoft

followup:

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4 years 6 months ago - 4 years 6 months ago #23 by Jintu
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related gif dump!






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4 years 6 months ago #24 by Grey Jorildyn
Grey Jorildyn replied the topic: General Gaming News
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Xbox 720 launch pushed back to May, according to report
By Nick Hide on 8 April 2013, 10:13am



Microsoft has pushed the launch of the new Xbox back to next month, according to "sources familiar with Microsoft's Xbox plans" quoted by The Verge.

The software behemoth had reportedly been planning an event later this month to unveil its next-generation games console. This has been shunted to 21 May, according to the report, but no reason for the shift was given -- if the April date was ever even accurate.

Microsoft has not confirmed the May date, and when I asked them for comment a spokesman said, "Microsoft does not comment on rumour and speculation."

The next Xbox is due to appear in the flesh at the enormous E3 show in June, with next month's unveiling more of a preview, along the lines of the PlayStation 4 event in February. That shindig left some gamers disappointed that the actual box wasn't on show -- just the new touchpad-packing controller -- so I wouldn't get your hopes up for Microsoft's event.

The Xbox was embroiled in controversy at the end of last week when creative director Adam Orth aired his strident personal views on the rumours about the console requiring a constant 'always-on' Internet connection. Microsoft was forced to issue an apology for his tweets, saying, "We apologize for the inappropriate comments made by an employee on Twitter yesterday.

"This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter."

It looks like we'll have to wait six weeks or so to find out if it'll be always-on or not -- my money's on yes, it will. I have absolutely no evidence or insider info, just a gut feeling that when presented with a choice of whether to screw their customers or not, games companies will generally choose the former option.

I think the idea of having an Internet connection by default is a good one -- patches and updates could download in the background, giving you more play time, less waiting around. Terrific. But requiring an Internet connection to play the games you've paid for, on the console you've paid for, is the opposite of that. It reduces your play time, because Internet connections don't always work.

Are you frustrated at the wait for new consoles? Are you giving up the whole shebang and buying a PC? Do you think always-on is actually a good idea? Play around in the comments below, or on our never-off Facebook page.

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4 years 6 months ago #25 by Grey Jorildyn
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Bloomberg: Next Xbox features an AMD x86 chip, making backwards compatibility difficult
By Ben Gilbert posted Apr 8th, 2013 at 2:41 PM


The Xbox 360 successor may not support Xbox 360 game discs, according to a Bloomberg report. The issue arises from the as-yet-unannounced console's chip, which allegedly comes from AMD and, like the PlayStation 4, uses x86 architecture (like a PC). Resultantly, backwards compatibility would have to be handled on a software level through emulation, as game discs won't play (like with Microsof't last console). Today's report, which cites unidentified "people with knowledge of the matter," reflects earlier rumors of the next Xbox -- codenamed "Durango" and / or "Kryptos" -- containing AMD's "Jaguar" SoC. The chip design is intended for laptops and tablets, allowing the chipset to push the maximum amount of power without employing too much wattage.

Earlier this year, specs for the retail version of the next Xbox were said to be as follows: a 64-bit D3D11.x 800MHz GPU, an 8-core 1.6GHz 4MB L2 CPU, 8GB DDR3 RAM, 500GB of on-board memory, USB 3.0, HDMI-out, and an optical drive for 50GB discs. It's unclear if the reported specs have changed since then, but we'll likely find out in the near future as Microsoft's expected to detail its next game console ahead of this year's E3 gaming conference in early June.

[Image credit: Kotaku ]

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4 years 6 months ago - 4 years 6 months ago #26 by Grey Jorildyn
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Early-backer GameStick consoles delayed to June, dev units now shipping
By Joe Pollicino posted Apr 6th, 2013 at 7:30 PM



Fancied PlayJams' GameStick Android gaming console enough to back it on Kickstarter earlier this year? The good news is that Dev units have been shipping to the roughly 600 who signed up, with the remaining ones set to head out within a week. The bad news? The early-backer versions are now set to arrive at doorsteps in late June instead of April because of high-demand, according to PlayJam. As its latest Kickstarter update details, the units will need stronger tooling than the silicon-based molds of the dev units to ensure that "tens of thousands" of them can be successfully made. Additionally, this will apparently force the company to ship these larger factory yields via sea transport rather than air, which also slows things down.

A case of success causing slowdowns it seems. Hopefully not much longer than these new estimates, too -- while this breakout underdog is set to hit retailers like GameStop, that other Android-based console, OUYA, is already shipping out to backers -- and its retail units are planned in June. You'll find the full update from PlayJam at the source link.


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OUYA promises improved responsiveness, simplified game installs for June retail launch
By Ben Gilbert posted Apr 5th, 2013 at 5:57 PM



The OUYA's off to a rough start, with reviewers -- us included -- encountering button sticking and faceplate issues with the controller, and a variety of complaints about the $99 game console's OS software. A variety of backers also received their console in the mail with the controller's removable faceplates already removed, having slipped off during shipment. OUYA's addressing at least some of these concerns by the console's June 4th launch, company CEO Julie Uhrman promises in a letter to backers on OUYA's official site.

"Our software is constantly evolving," Uhrman says. As such, OUYA has "a host of features" that it's working on adding to the console ahead of its impending retail launch: "external storage for games, simpler game install process, more metrics for developers, controller support for video players, and more payment options." But first, Uhrman says her team is "focused on optimizing the performance of our software (this mean responsiveness)," directly addressing criticisms of the console's seeming lag between input and on-screen response. As for the controller, OUYA is "considering adding additional magnets" to help with the faceplate issue -- the controller's faceplates are attached via six magnets apiece, currently. It's unclear if the controller will change in any other significant ways ahead of the console's retail availability, but we're hopeful that the button sticking issue is also addressed.

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4 years 6 months ago #27 by Jintu
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EA Makes Worst Company In America History, Wins Title For Second Year In A Row!
By Chris Morran April 9, 2013

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4 years 6 months ago #28 by Grey Jorildyn
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lol I was just about to post that. You rock, EA!
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4 years 6 months ago #29 by Grey Jorildyn
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Defiance's Game-TV Crossover is Disappointing
Wondering how Defiance the game and Defiance the TV show will affect each other? Don't hold out hope for anything revolutionary.
by Stace Harman APRIL 9, 2013

The result of ambitious trans-media collaboration between Trion Worlds and Syfy, Defiance poses an interesting proposition as both an online third-person-shooter-cum-MMOG and a TV show. Its grand fiction deals with the aftermath of mass alien migration to Earth and promises themes of hope, prejudice, alienation and redemption set against a post-apocalyptic backdrop. The TV show begins on Syfy on Monday April 15, while right now thousands of concurrent players can engage in cooperative and competitive game play on PC, PS3 and 360. Trion Worlds is also eyeing a possible move on to next-gen consoles and sees no reason why it can’t stretch to Sony and Microsoft’s new machines in the future.

It’s a shame, then, that throughout the opening hours the potential scale of the concept is matched only by the magnitude of its failure to convey any of its rich fiction or deliver on its grand plans. IGN’s review will reveal if the below par opening gives way to more positive longer-term impressions but muddy textures, lackadaisical AI, thinly veiled fetch quests and monotonous point-defence missions do little to inspire confidence.

Poor first impressions aside, one of Defiance's most interesting potential strengths is the buzz surrounding the intersection of the TV show and game. The Defiance website claims that “the Defiance TV series is a revolutionary weekly drama that impacts the game, and gives you the chance to change the show.” But after speaking to key members of the project on both sides of the medium-divide it’s apparent that there is very little room for meaningful crossover any time soon.

“[Content] is relatively set now, because a lot of things have to be determined up front for creating game content or shooting a TV show,” explains Trion Worlds’ VP of development Nathan Richardsson. “Tie-ins with the TV show for when both go live aren't that many, but going forward there’ll be much more of the dynamic content [and they] will have a bigger effect on each other.”

This seems to point to a wait for any meaningful potential crossover to occur sometime further down the line, when both the game and TV show have had a chance to establish themselves and move beyond their opening seasons. However, as the TV show’s supervising producer Michael Nankin concedes, “We don’t know yet if there’s going to be a season two... Presuming that there is, I think there will be much richer integration between the two because we’ll have an element that doesn’t exist now that wasn’t available to us, which is 6 months of game play.”

It’s unsurprising but nonetheless disappointing to hear of resource constraints preventing the creators of both the game and TV show from producing more crossover content at inception. Richardsson repeatedly describes both game and TV show as “a full experience in their own right’, referring to each as being “an additive experience” to the other. Despite this, when describing the collaborative process Nankin cites more examples of each team making concessions to accommodate the limitations of the other’s medium than he discusses how one has meaningfully enhanced the other.

“Around 75-80 percent of the show has nothing to do with the game, so perhaps only 25 percent has to crossover,” Nankin says. “Originally, we were rooting for horses, because it made sense to us in a post-apocalyptic world that people would get around by horse, but the game designers said ‘no we can’t do horses, sorry.’”

Currently, much of the crossover between game and TV show exists only as a potential strength in an uncertain longer-term future, rather than a guaranteed deliverable. This contrast is reflected in other areas too, with some niggling inconsistencies in Richardsson and Nankin’s messaging. While the former claims that Defiance represents “Syfy’s biggest investment ever; they’re doing more than they did for Battlestar Gallactica,” Nankin acknowledges that “Defiance is actually not a huge budget show.” Overall, there’s what feels like a general lack of cohesion between the two projects that does not bode well for future collaboration.

Having experienced the opening hours of Defiance and watched the pilot TV episode, it’s clear that its biggest strength is the potential longevity offered by its fiction. Several alien species living alongside humans on a terra-formed earth offers wide scope for tales of racial tension, betrayal and intrigue. However, it feels as though both Trion and Syfy have missed a prime opportunity to better integrate with one another from the start, especially as both mediums are being promoted side-by-side and promises of how each might affect the other are prevalent even now.

Defiance should have been aiming for dazzling first impressions in order to inspire confidence in its long term future. Instead, its game initially offers a clunky and aesthetically unappealing end-of-generation console experience while the pilot episode of the TV show carries an inelegant and laborious script that its recognisable cast struggle to sell. The IP has potential but so far neither of its constituent parts is doing enough to convince that its reach won’t exceed its grasp. It’s apparent that without the long-term backing from audiences, neither arm will survive long enough to prove whether or not it can deliver on all of that potential.

Stace Harman is a freelance contributor to IGN and is convinced that zombies will one day inherent the Earth. You can follow him on Twitter and IGN.
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4 years 6 months ago #30 by Bracsith
Bracsith replied the topic: General Gaming News
Ortho Steps Down.... who saw this coming.

Source: www.vg247.com/2013/04/11/deal-with-it-al...ts-microsoft-rumour/

“Deal with it” always-on commenter departs Microsoft – rumour
Adam Orth, the Microsoft Game Studios creative director whose comments regarding always-on Internet requirements sparked furious debate last week, has reportedly left the platform holder’s employ.

GameInformer got wind of Orth’s alleged departure through anonymous sources; it also rang Microsoft’s switchboard and got what it believes is confirmation.

Orth is said to have resigned, although it;s not clear whether he went voluntarily or was asked to step down.

Last week, Orth perhaps unwisely took to Twitter to suggest that people upset by rumours that the next Xbox would require an always-on Internet connection to function should just “deal with it”. He was giving his personal opinion, not making any claims about the truth of the rumours, but many of those privy to his exchanges were distressed by his arguments.

The PR storm that resulted even evinced a reaction from Microsoft, which isn’t easy.

We’re expecting to finally find out what the next Xbox console does and doesn’t require around May 21; the latest on dits deny the always-on thing, hype up Xbox Tv plans, and claim Kinect can track your eye movement.

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