I thought we'd never make it back, Morty. For a second there I thought we were gonna be splattered under the heel of a terrible god and be nothing but a shit-stain on the bottom of its foot. Oh wait, we're supposed to play a game this week aren't we? Alright well grab all your guns and make sure Beth is there. And that's how we ended up playing this game.Read more ...
One would like to think major publishers do a little research before getting into deals with shady key-sellers but you'd be wrong to believe that. We're covering the G2A-Gearbox partnership news, talking a bit about the Scorpio specs, letting you know what Nintendo's latest silliness smells like, and bringing you an update on The Fatherland. This, some new game debuts, and a listing of the upcoming game releases rounds-out this podcast like it's a real boy.Read more ...
We have now arrived in April. As some game companies try to trick us into thinking they're funny for others it's business as usual. MadCatz declares bankruptcy, Valve is calling in the big guns for some advice, and Blizzard is remastering StarCraft. A ton of games were announced and we'll tell you about them too. We've got that, the usual release schedule round-up and an update on our fantasy draft now that Mass Effect: Andromeda is out. Did I mention we talk about that for half an hour? Well, now I did. Listen to the show for all the info you could ever want. Sort of.Read more ...
Ballistic Impact's first official operation has begun and takes us to Chernarus. A former Soviet Bloc state with a recent history plagued by the communist insurgency of the "Chernarussian Movement of the Red Star", known as the Chedakis by the locals. This problem became compounded when the Chedaki insurgents seized a small Chernarussian base, gaining access to heavy military equipment and becoming much more than a simple thorn in the Chernarussian Governments side. The Russian government, seeing this as potential weakness and being emboldened by their seizure of Crimea and unchallenged interventions in the middle east, took this opportunity to launch a lightning quick offensive. Having crushed the Chernarussian military their more advanced equipment, the Russian military occupied the nation and seemingly began preparations for proceeding further into Europe, forcing a response from NATO.
Read more ...
Xbox 720 launch pushed back to May, according to report
By Nick Hide on 8 April 2013, 10:13am
Microsoft has pushed the launch of the new Xbox back to next month, according to "sources familiar with Microsoft's Xbox plans" quoted by The Verge.
The software behemoth had reportedly been planning an event later this month to unveil its next-generation games console. This has been shunted to 21 May, according to the report, but no reason for the shift was given -- if the April date was ever even accurate.
Microsoft has not confirmed the May date, and when I asked them for comment a spokesman said, "Microsoft does not comment on rumour and speculation."
The next Xbox is due to appear in the flesh at the enormous E3 show in June, with next month's unveiling more of a preview, along the lines of the PlayStation 4 event in February. That shindig left some gamers disappointed that the actual box wasn't on show -- just the new touchpad-packing controller -- so I wouldn't get your hopes up for Microsoft's event.
The Xbox was embroiled in controversy at the end of last week when creative director Adam Orth aired his strident personal views on the rumours about the console requiring a constant 'always-on' Internet connection. Microsoft was forced to issue an apology for his tweets, saying, "We apologize for the inappropriate comments made by an employee on Twitter yesterday.
"This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter."
It looks like we'll have to wait six weeks or so to find out if it'll be always-on or not -- my money's on yes, it will. I have absolutely no evidence or insider info, just a gut feeling that when presented with a choice of whether to screw their customers or not, games companies will generally choose the former option.
I think the idea of having an Internet connection by default is a good one -- patches and updates could download in the background, giving you more play time, less waiting around. Terrific. But requiring an Internet connection to play the games you've paid for, on the console you've paid for, is the opposite of that. It reduces your play time, because Internet connections don't always work.
Are you frustrated at the wait for new consoles? Are you giving up the whole shebang and buying a PC? Do you think always-on is actually a good idea? Play around in the comments below, or on our never-off Facebook page.
Bloomberg: Next Xbox features an AMD x86 chip, making backwards compatibility difficult
By Ben Gilbert posted Apr 8th, 2013 at 2:41 PM
The Xbox 360 successor may not support Xbox 360 game discs, according to a Bloomberg report. The issue arises from the as-yet-unannounced console's chip, which allegedly comes from AMD and, like the PlayStation 4, uses x86 architecture (like a PC). Resultantly, backwards compatibility would have to be handled on a software level through emulation, as game discs won't play (like with Microsof't last console). Today's report, which cites unidentified "people with knowledge of the matter," reflects earlier rumors of the next Xbox -- codenamed "Durango" and / or "Kryptos" -- containing AMD's "Jaguar" SoC. The chip design is intended for laptops and tablets, allowing the chipset to push the maximum amount of power without employing too much wattage.
Earlier this year, specs for the retail version of the next Xbox were said to be as follows: a 64-bit D3D11.x 800MHz GPU, an 8-core 1.6GHz 4MB L2 CPU, 8GB DDR3 RAM, 500GB of on-board memory, USB 3.0, HDMI-out, and an optical drive for 50GB discs. It's unclear if the reported specs have changed since then, but we'll likely find out in the near future as Microsoft's expected to detail its next game console ahead of this year's E3 gaming conference in early June.
[Image credit: Kotaku ]
Early-backer GameStick consoles delayed to June, dev units now shipping
By Joe Pollicino posted Apr 6th, 2013 at 7:30 PM
Fancied PlayJams' GameStick Android gaming console enough to back it on Kickstarter earlier this year? The good news is that Dev units have been shipping to the roughly 600 who signed up, with the remaining ones set to head out within a week. The bad news? The early-backer versions are now set to arrive at doorsteps in late June instead of April because of high-demand, according to PlayJam. As its latest Kickstarter update details, the units will need stronger tooling than the silicon-based molds of the dev units to ensure that "tens of thousands" of them can be successfully made. Additionally, this will apparently force the company to ship these larger factory yields via sea transport rather than air, which also slows things down.
A case of success causing slowdowns it seems. Hopefully not much longer than these new estimates, too -- while this breakout underdog is set to hit retailers like GameStop, that other Android-based console, OUYA, is already shipping out to backers -- and its retail units are planned in June. You'll find the full update from PlayJam at the source link.
OUYA promises improved responsiveness, simplified game installs for June retail launch
By Ben Gilbert posted Apr 5th, 2013 at 5:57 PM
The OUYA's off to a rough start, with reviewers -- us included -- encountering button sticking and faceplate issues with the controller, and a variety of complaints about the $99 game console's OS software. A variety of backers also received their console in the mail with the controller's removable faceplates already removed, having slipped off during shipment. OUYA's addressing at least some of these concerns by the console's June 4th launch, company CEO Julie Uhrman promises in a letter to backers on OUYA's official site.
"Our software is constantly evolving," Uhrman says. As such, OUYA has "a host of features" that it's working on adding to the console ahead of its impending retail launch: "external storage for games, simpler game install process, more metrics for developers, controller support for video players, and more payment options." But first, Uhrman says her team is "focused on optimizing the performance of our software (this mean responsiveness)," directly addressing criticisms of the console's seeming lag between input and on-screen response. As for the controller, OUYA is "considering adding additional magnets" to help with the faceplate issue -- the controller's faceplates are attached via six magnets apiece, currently. It's unclear if the controller will change in any other significant ways ahead of the console's retail availability, but we're hopeful that the button sticking issue is also addressed.
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