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Static Impact will utilize a Wishlist System for distributing most loot that drops from events. Please read below for full details on how it all works!

The Wishlist

A Wishlist is a 15-item list that denotes what gear that member wants in order of importance to them.   These items include all Rare/Ex items from the event as well as specific crafted items. Players may submit a “wishlist” for each event the Linkshell current participates in. 

These wishlists cannot be edited except under special circumstances so carefully research what your priorities are prior to submitting a wishlist.

Submitting Your Wishlist

To submit your wishlist items you must first review all relevant Rare/Ex and Crafted items that drop in an event and then determine what order you want those items in. You will create one fifteen (15) items wishlist for each event, in descending priority. Then, submit those lists to any officer via Discord DM.

You may submit wishlists for the following events:

  • Sky
  • Dynamis
  • Ground
  • Sea (10 items only)
  • Limbus (5 items only)

A character must be 70+ to submit a wishlist for that character.

Items you cannot equip on any job may not be declared any higher than Slot 7.  Rare/Ex items that are used in combination with another item or that are traded in for another item are considered to be the level of the final product that the combination, craft, or trade would create.  

You may leave vacancies on your wishlist if you desire.  Please keep in mind that if you wish to fill these slots after your initial submission, and you have already received at least one item one your wishlist, it will cost you points to do so.  However, if you have not received any gear since your initial submission, you may fill them in at no cost.

Items that craft into usable gear may be declared on your wishlist.

You may submit wishlists for alternate characters.  These characters will not have access to slots 1, 4, 7, 10, and 13.

Loot Distribution

Upon loot dropping, leaders will use the wishlist standings sheets, which compare your wishlist to every other wishlist, to determine who the winner is and settle any tiebreakers (See Tiebreakers below). The winner will then be declared on LS chat and/or Discord. The winner, and the winner only, will then cast lots on the loot, and everyone else in the alliance or party will pass the item to that player.

Example:

  • Player A has an item declared in Slot 2 of their wishlist and Player B has the same item in Slot 6 of their wishlist.  Player A will be declared the winner and receive the item.

That piece of gear will then be removed on the appropriate wishlist entry for that player and that slot will be marked as "Obtained".

Players must be present at the time of death of a HNM to be eligible to receive an item they would win due to wishlist priority. This includes being outside of any alliance but ready to participate at any time. Players that arrive after the time of death, during loot sorting, will not be counted.

Please note that players may "pass" a piece of gear to another the next member in line as per the standing spreadsheet if they wish to do so.

Rare/Ex items that are not declared on any wishlists at the time of drop will go free lot.

Any item that can be sold (“saleable”) that is not declared on a wishlist by anyone at the time it drops will go to the linkshell bank.  Certain items are stocked and diverted to specific members if they meet the requirements to receive them. Still certain other items can also be purchased via points when they drop (see Spending Points below).

Wishlists will be hidden at all times so that players cannot "game the system" against one another.  Taking or disseminating screenshots of the raw wishlists while they are being edited will result in a loss of points determined by officers.

Tiebreakers

  • If there is a tie in slot, total attendance points will be used to determine who actually wins the gear.
  • In case of a tie in attendance points, all tied players will cast lots and the winner will receive the gear.
  • Players can choose to pass to another tied player.

Examples:

  • Player A has an item declared in Slot 5 of their wishlist.  Player B has the same item in Slot 5 of their wishlist. Player A has 30 points while Player B has 24 points.  Player A will be declared the winner since they have more points.
  • Player A has an item declared in Slot 7 of their wishlist.  Player B has the same item in Slot 7 of their wishlist. Both players have exactly 12 points.  Both players can “Cast Lots” on the item. The highest roller receives the item.
  • Player A has an item declared in Slot 3 of their wishlist.  Player B has the same item in Slot 4 of their wishlist. Player A feels the item would be better suited for Player B to have.  Player A can choose to pass the item to Player B who will receive the item, unless Player B decides to pass to the next player in line.

(See Earning Points below for how points are accumulated)

  • The following items consider jobs, in the order indicated, prior to points for the purpose of settling tiebreakers:
    • Ridill (DRK or WAR > THF > SAM/RNG/BST)
    • Defending Ring (PLD or NIN > All other Jobs)
    • Shadow Ring (PLD or NIN > All other Jobs)
    • Shadow Mantle (PLD or NIN > All other Jobs)

Earning Points

  • One hour of participation at any event earns 1 point (rounded up)
  • Alternate characters earn the same amount of points as main characters
  • In the event a HNM spawns within one hour of opening, a minimum of one point will be awarded to all present at the time of spawn
    • Points for all "Ground" mobs will be maintained separately from all other events.
    • Points are awarded at the end of the camp and only when there was a legitimate kill force present.
  • Points will also be awarded for retrieving relevant and usable times of death from event mobs.  One point will be earned for this.
    • These points are awarded when there there aren't enough members to legitimately kill the mob that spawned.
      • These points will only be awarded to main characters.
    • For Fafnir/Behemoth/Adamantoise camps, the next-day start time for the camp must fall within the hours of 3 PM and 11 PM EST.
    • Members killing Behemoth or Adamantoise outside of this window may determine the fate of the items dropped among their party.
    • The two rules above this one are suspended on Friday and Saturday.
  • Points may be awarded for scouting the spawn of a HNM.  One point will be earned for this.
    • These points are awarded for announcing on linkshell/Discord that a HNM has spawned and is available for claim.
    • Regardless of whether the linkshell defeats the mob or not, you will still receive this point, as long as a viable kill attempt is made.
    • Mobs eligible to be scouted include: Hydra, King Vinegarroon.
    • These points will only be awarded to main characters.
  • Points will also be awarded for retrieving needed pop items from Sky, Sea and Limbus outside of scheduled event times.
    • Each needed pop item will earn you 1 point.
      • HQ Aern Organs are accepted at 0.5 point for one (1) organ.
      • All other HQ organs are worth zero (0) points.
      • Ghrah M Chips will be accepted at 0.25 points per one (1) chip.
      • Chips from Apollyon and Temenos are worth one (1) point each (excluding Metal Chip).
    • Pop items will only be banked up to six (6).  Please see relevant tabs in our master spreadsheet to see currently banked items.
    • A maximum of six (6) members will be awarded these points.
    • We will accept the following pop items even when the maximum are banked.  They are worth an increased number of points.
      • Autumnstone (3 points)

Spending Points

  • Players can now spend points (once per week) in the following manner:
Cost Description Eligible Pool
1  Equivalent to 50k (main characters only)* Scheduled or Ground
3 Purchase a “100” currency from the bank. (Sponsor only**)  Scheduled
7 Sponsoring one Dynamis event (Sponsor only**) Scheduled 
10 Add/Move an item to slot 7 or below on your wishlist* Scheduled or Ground 
20 Add/Move an item to slot 2 through 6 on your wishlist* Scheduled or Ground 
30 Add/Move an item to slot 1 on your wishlist* Scheduled or Ground 
50 Submit a new wishlist for one event  Scheduled or Ground 
75 Submit new wishlists for every event in this pool Scheduled
100 Unlock all slots for one event and submit a new wishlist for that event (alternate character only) Scheduled or Ground

 

Please note that any modification to a wishlist must still follow the basic guidelines for gear lotting eligibility.  Any point expenditures must be done outside of event time. Requests made during scheduled or unscheduled event times will not be honored.

* Spending points in a pool allows you to use these perks only for events that contribute points to that pool.  For Cost 1 priority will be given to those spending points in the pool associated with the event a member is purchasing drops from.  Moving an item already on your wishlist into an occupied slot will swap the position of those items on your wishlist.

** Sponsor opportunities are only available in the event that there is no current sponsor or the current sponsor does not wish to sponsor a particular run.

Saleable Items

The following rules govern saleable items for Sky specifically:

  • Craftable items used in “Cursed” item synthesis will be provided to the winner of the abjuration item in the order in which items were won.  (ie. Siren’s Hair, Divine Lumber, Behemoth Hide, etc.)
    • Members will only receive the exact amount needed for a single synthesis.
    • Abjurations obtained via Free Lot will not be eligible for this perk.
    • When the bank reaches a certain threshold of each of these items, they may be sold by the bank for gil or purchased with points by members as per the chart above.

The following rules govern saleable items for Ground specifically:

  • The following list of items are all crafted from saleable items that drop from Ground monsters.  They can be declared on wishlists:
    • Barone Corazza
    • Berserker’s Torque
    • Cerberus Mantle
    • Cerberus Bow
    • Dragon Harness
    • Hades Sainti
    • Orochi Nodowa
    • Mercurial Pole
    • Sha’ir Manteel
  • These items may also be provided to members when no one has declared them on their wishlist if it is deemed worthy of enhancing their gameplay.  They will not be sold for gil unless there is zero interest in them from the entirety of our membership.
  • “Cerberus” items will be tracked in the order in which they were received.  All members who have declared them on their wishlist will be eligible to receive a second saleable item to try their craft again in an attempt to create a HQ item after all wishlist requests have been fulfilled.

The following rules govern saleable items for Limbus specifically:

  • Ancient Beastcoins will be divided equally among all participants in a given event night.
  • Ancient Beastcoins that cannot be divided equally will be /random'd for among all interested participants.
  • All other items dropped will be freelot.

The following rules are universal to all saleable items:

  • If a saleable item receives no point bids or its finished product is undeclared on any wishlist, the item will be placed in the linkshell bank.
  • Members may purchase saleable items from bank two different ways:
    • Gil: Members may purchase items at a 20% discount of current market value.  Ask an officer to make a purchase.
    • Points: Members may purchase items using points using the ratio of 1 points per 50k gil using current market value.
      • Alternate character may not spend points in this manner. 
  • In cases where no member shows an interest in purchasing the saleable after a certain amount of time has passed, the linkshell may craft them into a finished product which may yield higher gains for the bank.  (ie. Damascus Ingot into Haubergeon)
    • Crafters will be tipped 10% of the final product’s market value or another sum negotiated prior to the craft being completed.

Static Impact will utilize a Wishlist System for distributing most loot that drops from events. Please read below for full details on how it all works!

Tiers & Priority Slots

Each character will be given an entry on each wishlist spreadsheet. Main characters are able to submit three wishlist items per tier. Alternate characters can submit two wishlist items per tier. Mains and alts each have five tiers to complete. Lower-numbered tiers have higher priority than higher-numbered tiers (ie. Tier 1 is higher than Tier 2).

Loot Distribution

Loot will be distributed based on tier, and then by priority slot as a secondary consideration.

Examples:

  • Player A has a piece of gear in Tier 1, Slot 2 and Player B has that same piece of gear declared in Tier 1 Slot 3, Player A wins the gear.
  • Player A has a piece of gear in Tier 3, Slot 3 and Player B has that same piece of gear in Tier 2, Slot 1, Player B wins the gear.

**If one or more players have the same piece of gear in the same tier and priority slot, tiebreakers will be used to determine the winner (see below).

Upon loot dropping, leaders will use the wishlist standings sheets to determine who the winner is and settle any tiebreakers. The winner will be declared on LS chat and/or Discord. The winner, and the winner only, will then cast lots on the loot, and everyone else in the alliance or party will pass the item to that player.

That piece of gear will then be removed on the appropriate wishlist entry for that player, and receive an entry in our drops sheet, denoting when it was obtained.

Please note that players may "pass" a piece of gear to another member if that member shares the same priority they do.

Should an item that can be sold is not declared on wishlist by anyone at time of drop, it will go to the LS bank to be sold for gil.  

Rare/Ex items that are not declared on wishlist by anyone at time of drop will go free lot.

Tiebreakers

  • If there is a tie in both tier and priority slot, total attendance points will be used to determine who actually wins the gear.
  • In case of a tie in attendance points, all tied players will cast lots and the winner will receive the gear.
  • Players involved in a complete tie can choose to pass to another tied player.
  • See "Earning Points" below for how points are accumulated.
  • The following items consider jobs, in the order indicated, prior to points for the purpose of settling tiebreakers:
    • Ridill (DRK > WAR > THF > SAM/RNG/BST)
    • Defending Ring (PLD or NIN > All other Jobs)
    • Shadow Ring (PLD or NIN > All other Jobs)
    • Shadow Mantle (PLD or NIN > All other Jobs)

Submitting Your Wishlist

To submit your wishlist items you must first review all relevant gear that drops in an event and then determine what order you want that gear in. You will create five lists (one for each tier) of three items (two for alts) each, in descending priority. Then, submit those lists to the Linkshell Master via Discord DM. Please use the following, or a similar, format:

  • Tier 1: Kirin’s Osode, Byakko’s Haidate, N.Abj: Hands
  • Tier 2: Suzaku’s Sune-ate, A.Abj: Legs, M.Abj: Head Etc…

** You must meet the level requirement in order to place gear on Tiers 1 or 2.

You may declare equipment you cannot wear on Tiers 3, 4, and 5 only.

 

You may submit a partial tier (less than 3 items for mains, or less than 2 for alts) in the event you have not leveled multiple jobs or there simply isn’t anymore gear you want from a particular event.  You may want to leave open spaces on your wishlist in the event you are leveling new jobs and may want to modify your list later (see below!).

Wishlists will be hidden at all times so that players cannot "game the system" against one another.  Taking or disseminating screenshots of the raw wishlists while they are being edited will result in a loss of points determined by officers.

Modifying Your Wishlist

A player's Wishlist can be modified if the one of the following conditions is met:

  • Completion of a single tier of gear: You may then shuffle around all remaining tiers, below the completed tier, as you wish.
  • When an additional wishlist is be added to our master sheet:  As major content is added to the game and/or our official list of end game events expands.
  • Upon reaching Level 75 on a new job: You may modify any tiers you did not receive items from.  All other tiers are "locked in" even if just one item was obtained in that tier.

** Characters must still meet the equip requirement to place items on Tier 1 or 2. All other gear can be placed on Tier 3 or below, regardless of ability to equip.

  • New players to the Linkshell can only submit items for any event wishlist after earning 5 points.
  • Any changes to a wishlist must occur by the stated deadline.  Please be sure to see our #si-announcements channel for that information.

Earning Points

  • One hour of participation at any event earns 1 point (rounded up)
  • Alternate characters earn the same amount of points as main characters
  • In the event a HNM spawns within one hour of opening, a minimum of one point will be awarded to all present at the time of spawn
    • Points for all "Ground" mobs will be maintained separately from all other events.
    • Points are awarded at the end of the camp and only when there was a legitimate kill force present.
  • Points will also be awarded for retrieving relevant and usable times of death from event mobs.  One point will be earned for this.
    • These points are awarded when there there aren't enough members to legitimately kill the mob that spawned.
    • For Fafnir/Behemoth/Adamantoise camps, the next-day start time for the camp must fall within the hours of 3 PM and 11 PM EST.
    • Members killing Behemoth or Adamantoise outside of this window may determine the fate of the items dropped among their party.
    • The two rules above this one are suspended on Friday and Saturday.
  • Points will also be awarded for retrieving needed pop items from Sky and Sea outside of scheduled event times.
    • Each needed pop item will earn you 1 point.
    • Pop items will only be banked up to six (6).  Please see relevant tabs in our master spreadsheet to see currently banked items.
    • A maximum of six (6) members will be awarded these points.
    • We will accept the following pop items even when the maximum are banked.  They are worth an increased number of points.
      • Autumnstone (3 points)
      • Springstone (2 points)

Spending Points

      • Players can now spend points (once per week) in the following manner:
Cost Wishlist (within pool)* Sky + Ground Dynamis**
1   Equivalent to 50k (must purchase item on drop)  
3     Purchase one "100" currency from the Linkshell Bank.
7     Sponsor a Dynamis run.***
10 Swap up to two unattained items on a single wishlist.    
25 Swap up to three unattained items on a single wishlist.    
50 Submit a new wishlist for one event! All tiers are unlocked.    
75      
100 Submit new wishlists for every event, regardless of pool! All tiers are unlocked.    

* Any modification to a wishlist must still follow the basic guidelines for gear lotting eligibility.

** Sponsor opportunities are only available in the event that there is no current sponsor or the current sponsor does not wish to sponsor a particular run.

*** Sponsors will be charged this amount of points for each run they sponsor.

Sellable/Craftable Items (Sky)

  • Craftable items that create “Cursed” gear will be crafted into the finished product and provided to the winner of the abjuration item to create the final gear in the order in which items were won.  Items obtained via Free Lot will not be added to this priority list. (ie. Siren’s Hair, Divine Log, Angel Skin, etc.)
  • Other sellable items not used for “Cursed” synths will be sent to the bank and sold for gil on the AH, however a small stock of these craftable will be kept for future synths due to their rarity.
  • In some cases we may craft sellables into a finished product that may yield higher gains for the bank. (ie. Damascus Ingot into Haubergeon)
  • In the event the sellable item is crafted into a HQ item (ie. Haubergeon +1), the crafter will be tipped 10% (or a negotiated amount) of the current market value for the item prior to or upon completion of the sale of said item.
  • In the event the sellable item is crafted into a HQ that produces multiple of that item (ie. Divine Logs HQs into Divine Lumber x2/3), only a single product will be provided for a Cursed synth item. All excess items will be placed in the bank and provided to future winners of abjurations requiring Cursed synths.
  • Members may purchase craftable from the bank at a discount.

Sellable/Craftable Items (Ground)

  • The finished product of certain craftable items used in an equipment craft may be selected for your wishlist.
  • Applicable items include: Cerberus Mantle, Hades Sainti, and Sha'ir Manteel.
    • In the case of Cerberus-generated items, we will provide at least a NQ for each member who has it on their wishlist, then once all players that declared have one, we will attempt to make HQ for every player that declared it, in the order in which they received their NQ.  
    • NQ will go up for sale or passed to another members of the LS at the discretion of leadership.
  • All other crafting ingredients will go to the bank and be stockpiled or sold when we have enough to cover future synths. 
  • Members may purchase these at a discount, they may be placed on the market as-is, or crafted into finished products to then be sold on the market.
  • Special: The items Hydra Scale and Cerberus Claw may be crafted into Orochi Nodowa and Cerberus Bow, respectively, and provided to members that need them either for personal use or to enhance the utility of certain jobs.  The player who receives the item must be present at the time of kill.

Rules of Conduct

Our Goals

  • Make progress in Nation/Zilart/CoP/ToAU Missions
  • Participate in End Game activities
  • Help improve Eden Server by submitting bug reports
  • Be excellent to each other!

Our Expectations

  • Level up your jobs and prepare for progression
  • Participate in Linkshell and Discord chat
  • Ask for help when you need it! Don’t be shy
  • Help one another
  • Do not cheat - This is a zero tolerance policy

Event Rules

  • Be geared appropriately for your level for progression content
  • Understand the basic strategies for the event
  • Be on-time for events (this is very important)
  • We do not communicate with other groups using /say
  • Use the RSVP feature in the #si-events channel

List of Official Events

  • Sky - farming or killing gods
  • Dynamis - farming or clear/win runs
  • Ground HNM - All NQ or HQ spawns
  • Sea - farming or killing gods
  • Limbus
  • ToAU HNM & Einherjar
  • Certain force-pop NMs

Dynamis

  • Bank minimums
    • The bank will seek to maintain a balance of 30 of each 100-type currency at all times
  •  Sponsorship
    • Dynamis sponsors will be elected democratically by the entire Linkshell
    • All candidates desiring to win the right to sponsor will submit their name, relic of choice, and submit to a gil check
    • Sponsorship eligibility requires at least 50 points and 15 million gil
    • Voting will run for two weeks and members will know what relic they are voting for in addition to the player
    • The winner agrees to sponsor Dynamis each run with exception made for areas that are not high-yielding or they prefer not to for other reasons

Bank Rules

  • All officers will have access to the LS Bank mule "Statica".
  • The bank will seek to maintain a minimum of 10 million gil to cover the cost of Dynamis when there is no sponsor.
  • The bank will attempt to keep the following items (and quantities) in reserve at all times:
    • Behemoth Hide (2)
    • Divine Log (2)
    • Dragon Blood (4)
    • Ocl. Ingot (2)
    • Oxblood (3)
    • Siren's Hair (4)

The Inactivity Policy

  • After 30 days of inactivity you will be changed to Friend rank
  • After 60 days you will be removed from Discord.  Your wishlists will be cleared at this point as well.  You will retain your points but your rows on the point sheets will be hidden from view.
  • If you plan to be away for longer, please notify an officer

Recruitment

Neutral Impact (Final Fantasy XIV) Open
Aerial Impact (Rocket League) Open
Critical Impact (Dungeons&Dragons) Open
Static Impact (Final Fantasy XI) Open