I've been putting off writing this article for the better part of two three weeks now because I simply hate to lose things. Earlier this month IGC lost one of its guilds as it picked up another off of TOR's launch. Violent Impact officially collapsed after the holiday for a number of reasons, one of which includes the difficulty of keeping a raid guild together under the conditions that Trion allowed to persist within their game. Unlimited server transfers, buggy instances, and the like were all contributing factors to the guild's end, but regardless of those facts, the outcome was the same.
I'd like to keep things positive though by taking a look back of the successes of the guild, as they are both a testament to the quality of players we brought into the community (and are still around too; more on this in a bit) and the greatness of IGC as a whole. During its lifetime (3/11-12/11), Violent Impact succeeded in obtaining a plethora of server firsts. They were active on both the PvE and PvP fronts on Keenblade. At its inception, VI was only the second guild to become part of the Impact Gaming Community--VI is what turned us into a community! We expanded from just Neutral Impact into a two-guild community that had high hopes and strong leadership. I'll never forget its string of leaders or the accomplishments they (the guild) have (these cannot be taken away from them with a simple 'had'). So many of the players were just amazing people and a lot decided to stay on for future games. Many others joined Radiant Impact, our newest chapter, which plays Star Wars: The Old Republic.
Leadership held VI together through the worst of times. Its playerbase kept it raiding 3-4 nights a week. The friendships that have been made are unbreakable bonds now and since the guild's disbanding, a good portion of the guild still graces us regularly with their presence on Teamspeak and the forums. I'll never forget all the good (and the bad!) times I had in helping shape VI at the start. I enjoyed watching it blossom into a fully functioning semi-hardcore raid guild in a volatile gaming environment. Where ever the players now unaccounted for have gone, they remain the true lifeblood of what the guild was and still, and we wish them the best in their gaming endeavors. We can only hope they will somehow find their way to us when VI is reborn. Yes, Violent Impact is in fact NOT dead!
Naughtius, the guild leader of Violent Impact, has assured me that the guild will be reformed for the upcoming release of Guild Wars 2 later this year! For the time being everything about VI simply remains in hiding (some of it in plain sight) and many members will make their triumphant return in AreaNet's follow up to their previous smash hit onling multiplayer game of dragons and mayhem! That said, we will inform everyone when recruitment for GW2 is opening up ahead of time. If you're interested in a group that is looking to smash face in GW2 in the near future, then check back often. We'll still be here (:p) and I guarantee you'll have one of the most amazing groups of players at your side if you do!
Good luck to Violent Impact in its future endeavors!
We will be glad to see your return in Guild Wars 2!
Since the release of Star Wars: The Old Republic on December 22, 2011, Radiant Impact has been busy at work getting to level 50 and ultimately enjoying the great content the game has to off. In our first week of unofficial official raiding, RI has completely cleared the Eternity Vault on Normal Mode in 8-man. The first couple of days were filled with bugs and some wiping, but everyone pulled through to get it done. Thanks to the following people for making the Operation a success:
Zladan | Yo'duh | Blackdeath | Elohim | Ald | Guldan | Mahdi | Damsel | Aduil
And a special thanks to Elohim, who we were able to pull in from out-of-guild as our second healer. He was a fantastic healer and addition to the group, and ultimately helped make the Operation a success.
Starting on Wednesday January 11, 2012, Radiant Impact will begin its official 16-man raiding.
Radiant Impact has officially been deployed!
This week Bioware locked us into a server! Radiant Impact will deploy on Hedarr Soongh and we will be ready to rock on day one! Guild Leader Black Death, and his leadership council of Yoduh and Dashcunning, will be processing last minute applications all this week. In addition, pre-launch preparations will also take place. Right now polls for crafting and final class selection are running in our member forums. All RI members are encouraged to choose their professions to optimize item distribution for the guild. Those still on the fence still have time to decide however!
Radiant Impact is IGC's third official chapter and thus far it has been a smooth addition to our community! Everybody is looking forward to grouping up for the Flashpoints, Operations, and gearing up in this growing game. As the community manager, I have to say I am really proud that we've gotten the guild to this point. All the people involved have really been working their tails off to ensure this guild lifts off without a hitch. I am confident that this guild will raise our community to new heights. Now spread across three MMO titles, we somehow manage to still work as a team. Seeing us evolve from a band a just a handful of people to a solid group of 40 players has been a story in the making, and a good one to boot!
To all those Sith deployed on Hedarr Soongh; beware! This team of Republic soldiers is prepared to roll some face and I've been assured that faces will indeed be rolled! As a final send off to Radiant Impact--good luck out there! I know the force is strong with each one of you.
This evening Neutral Impact NA server-first'd King Moggle Mog XII in Final Fantasy XIV's newest instanced battle "A Feast of Fools"! We are very proud of our accomplishment this evening. We worked quite hard coming up with a working strategy that wasn't just all archers (we went with 3 instead of four, but it just kinda worked out that way). Yes, we did this "legit" style as the Blue Garter guys would say. All that means is we didn't wipe though. In fact we had less than five deaths throughout the fight and were able to recover fairly easily.
We have to say though that the fight is quite a bit of work for the rewards. We did come away with a sweet Mogfork (grats to Toc Ammanas) and a couple of Kupo Nuts for Bracsith and Wulfgang. So at least we got something for our time put in. Anyhow, who cares about all that crap??? We won and it feels really good :)
Mandatory screenshot below.
And now for the video!
Congratulations men! You've earned it!!!
Radiant Impact establishes on Cosmic Turbine for BETA testing!
While just a normal day to most, tomorrow marks the establishment of Radiant Impact as a true guild. Bioware has finally opened up testing to a larger crowd and many of our members are ready to roll out and take over the Old Republic beginning November, 25 @11am.
In past months, several of our members have had the opportunity to check out the game and so far we really love it! With this new beta phase/stress test, the largest group of IGC players ever will converge on Cosmic Turbine. For the first time ever, Radiant Impact will be founded and that can only mean great things for the future. We've been waiting for this day for a long time and all of us in Radiant Impact are anticipating having a lot of fun with fellow guildmates. What better way to hunt the Empire than with your fellow Republic comrades? We can't think of one.
For those still waiting on their invite, or who will be joining us later in the testing phase, come join us on Teamspeak and meet the crew. We promise to game hard and die harder. For the Republic!
See you on Cosmic Turbine server!